this post was submitted on 16 May 2024
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Follow up question -- I'm not OP but I'm another not-really-new developer (5 years professional xp) that has 0 experience working with others:
I have trouble understanding where to go on the spectrum of "light touch" and "doing a really good job". (Tldr) How should a contributor gauge whether to make big changes to "do it right" or to do it a little hacky just to get the job done?
For example, I wanted to make a dark mode for a site i use, so i pulled the sites's repo down and got into it.
The CSS was a mess. I've done dark modes for a bunch of my own projects, and I basically just assign variables (--foreground-color, --background-color), and then swap their assignments by the presence or absence of a ".dark-mode" class in the body tag.
But the site had like 30 shades of every color, like, imperceptibly different shades of red or green. My guess was the person used a color picker and just eyeballed it.
If the site was mine, I would normalize them all but there was such a range -- some being more than 10-15% different from each other -- so i tried to strike a balance in my normalization. I felt unsure whether this was done by someone who just doesn't give a crap about color/CSS or if it was carefully considered color selection.
My PR wasn't accepted (though the devs had said in discord that i could/should submit a PR for it). I don't mind that it wasn't accepted, but i just don't know why. I don't want to accidentally step on toes or to violate dev culture norms.
I've done a lot of development professionally, but not submitted to an OSS project, so take this with whatever sized grain of salt you deem adequate.
I'd start small at first - especially if you haven't contributed before. If you dump a huge PR on somebody then that takes a lot of effort to review, verify, test, etc. It might be easier to get acceptance by starting smaller so that it's easier for people to understand what you're changing and to get buy-in for the new direction. Linus Torvalds has historically been very critical of huge patches due to the amount of work it takes to verify them.
That's kinda crappy - they should at least tell you why they don't want your changes.
I agree. Light touch until you have a bunch of changes landed.
I was a professional open source contributor for a while. Still have the same job, but the license changed. Culture still quite similar though.
When you work in enough diverse codebases, with enough diverse contributors, you begin to understand there isn’t one objectively right way. There are many objectively wrong ways to do something. Picking a way to do a certain task is about picking from tradeoffs. A disturbingly common tradeoff is picking rapid development over long term maintainability, but that isn’t not the right way to do it in a competitive space.
Needs change over time and certain tradoffs may no longer apply. You’re likely to see better success making lots of little hacky fixes until it’s not a hack anymore because you’ve morphed it slowly over time.
Version control, git et al, allows you to make multiple commits in a single PR, so you could break the changes up to be more reviewable.
Different devs accept different things, and we are all burnt out to some degree.
I think you probably want to start small, i.e, normalise the colors first, and then do your dark mode change, but it really depends.
Did the dev not say why they rejected it? Seems very rude of them not to give a reason.