this post was submitted on 12 Jul 2023
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We don't need a new switch or any stronger gaming hardware at all. There are games 10 or maybe even 20 years old at this point who nail realism. Once I'm in the flow of the game, I wouldn't rate e.g., Dark Souls 1 visuals below Eldenring despite their ~10 year gap. So I'd prefer not spending on a new console every so often.
More recently, I couldn't tell you the difference between a PS4 and a PS5 release without a side-by-side comparison. Maybe in loading times, but a PS4 with an SSD would have done the job. Once again, I won't spend on a PS5 for as long as possible.
Lastly, without this focus on graphics, development time and cost probably wouldn't be so ridicolulous as it is today.
Power isn't just about graphics though. It's also about scope and general performance.
Pokemon scarlet isn't going for realism, but it's junky as hell.
Even botw and totk get noticeable frame drops and those are also not trying to be realistic
You're right, there are certain edge cases.
As for Pokemon, that's just bad software. It struggles on the same console every Xenoblade game runs on. Or both zeldas you mentioned.
As for botw/totk, they are actually my prime example for this opinion. If you can run a physics simulation within an open world on that scale, I cannot fathom what you couldn't do on the switch - disregarding basically the same with better graphics.
You could argue for stable 60 FPS in the games I mentioned, and I'd accept that. But as for me, I cannot tell you whether or not Zelda or any of the Xenoblade games run at 30 or 60 anyways.
Tears of the Kingdom noticeably drops to about 10 fps in certain areas. I love the game but it's pretty annoying.