this post was submitted on 09 May 2024
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In recent times, triple-A publishers have repeatedly had their lunch eaten — at least, in terms of mindshare — by more creatively nimble indiesLethal Companywas last holiday season’s breakout hit, andPalworld followed not long afterBalatroand Manor Lords have come out of nowhere to tear up the Steam charts, as have mind-bogglingly fast riffs on this new paradigm like the Lethal Company-inspired Content WarningHelldivers 2 is both the exception that proves the rule and an example of exactly why big publishers should let studios cook even in the face of only modest success (or failure!). WithoutHelldivers 1, a relative unknown, you don’t get Helldivers 2the biggest breakout hit of the year. Recent triple-A darlings like Baldur’s Gate 3 and Elden Ring come from similar lineages.

Yes, it’s a slow year for triple-A publishers, but that’s what happens when you spend years quietly canceling projects that you’re worried *might *not achieve such a spectacular liftoff as to take over the entire universe. Eventually, it catches up with you. And years from now — already a record year for layoffs — it’s gonna catch up with the video game industry again.

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[–] Hypx@fedia.io 7 points 6 months ago* (last edited 6 months ago)

MS is ironically breaking up several big publishers and creating a slew of small, independent game studios. Basically out of their own incompetence. It silently heralds a new and hopefully much better era in gaming.

Also, it's time to seriously wonder about the future of the Xbox console. It seems hopeless at this point. It probably has too small of a marketshare to justify any exclusives, even first-party ones. You wonder when MS will have to just admit that it is a PC in a box, and begin selling it as one.