this post was submitted on 09 May 2024
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PC Master Race

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Wondering if my next upgrade should be an OLED screen or not. It looks amazing, but how is the current compatability with Linux these days? Anyone with one of these sexy screens that would like to share their experiences?

  • What screen do you have?
  • TV or Monitor Screen?
  • Do you have multiple screens?
  • What brand / model is recommended?

Lemmy know! 🌻

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[–] Klaymore@sh.itjust.works 6 points 6 months ago (1 children)

I have a Mini-LED HDR monitor (Acer XV275K P3) and it looks great. It gets super bright with black blacks. I didn't want to risk burn-in, it covers the full 1000 nits that most HDR content expects, and it was only $550 which was quite a steal. There's occasionally a little blooming in dark scenes in movies, but in games it never gets that dark and there's mostly very bright things instead.

I have HDR working on Plasma 6 with an AMD gpu on NixOS, although recently Gamescope/Steam has been a bit bugged. MPV still plays movies perfectly though. I even set up inverse tone mapping so SDR videos get converted into HDR, which looks a bit better than normal SDR imo.

[–] BertramDitore@lemmy.world 4 points 6 months ago (1 children)

Woah I’ve never heard of inverse tone mapping. I always assumed HDR metadata was burned into the file, didn’t realize it could be “faked.” Fascinating. What settings do you use if you don’t mind me asking?

[–] Klaymore@sh.itjust.works 2 points 6 months ago* (last edited 5 months ago) (1 children)

My current MPV config is here (in the NixOS syntax but it should be understandable). The profile is what applies the SDR->HDR effect, only if the video is in SDR.

I have target-peak set to 550 nits which seems okay, but I have control + scroll wheel bound to turn it up and down. If you go to ~~200 or below it seems to disable the effect, which is good for 2D animated content.~~ EDIT: even with inverse-tone-mapping disabled this still messes up the image. You need to actually disable the inverse-tone-mapping and then set target peak to either auto or something above 200 in order to actually disable it. You can check with --tone-mapping-visualize.

I also generally turn the saturation up to like 15 or 30 or something since it can look washed out. Gamma looks best at 0 generally, but in dark scenes to combat blooming I might turn it up to like 5 or 10. I haven't messed too much with the tone mapping curve but I'm using what the documentation says is recommended so it seems good.

[–] BertramDitore@lemmy.world 2 points 6 months ago

Very cool! Thanks for sharing, I’m definitely going to play around with this.