this post was submitted on 09 May 2024
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Ok, there is a real lesson here:
And that lesson is that online-obsessed, industry-focused journalists and fans have a super skewed view of the industry.
Don't get me wrong, all these layoffs suck and I agree with the sentiment that a longer term strategy for investing in games where you snowball up from small, successful ideas, is probably a better way to do things than trying to constantly chase the billion dollar game right away... but the "mindshare" argument is very skewed and the examples are cherry picked at best, tortured or outright incorrect at worst (Baldur's Gate 3 and Elden Ring "come from similar lineages"? Seriously?).
I think it's time we take a deep breath and decide what we mean by "triple A". If Grayson wants to argue that triple A is "American conglomerates spending a lot of money in games with some degree of games-as-service design meant to make billions" then maybe we need a new term for all the other games with nine digit budgets.