this post was submitted on 08 May 2024
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[–] ZILtoid1991@lemmy.world 13 points 6 months ago (2 children)

The "worse graphics" stands for less photorealism. I could tell you about the times when someone wasn't pushing graphical limits, it was ditched by games journalists for postponing the time when they can finally put on a VR headset to relive the battle of Normandy in first person.

[–] taladar@sh.itjust.works 2 points 6 months ago (1 children)

I will never understand how limited someone's imagination has to be to require first person and photorealism to be immersed.

[–] Daft_ish@lemmy.world 4 points 6 months ago* (last edited 6 months ago)

To each their own? Like I'm not going to judge someone because they want a very specific piece of media. I want very specific things too. Just because the things I want don't overlap with the things they want doesn't mean either is absurd.

[–] RaoulDook@lemmy.world 1 points 6 months ago (1 children)

VR can be great without photorealism too. We can apply OP's concept to VR games and find numerous fun games that will run well on lower-powered systems. Dragon Fist VR for example - it's basically Tekken in VR and you fight life-size NPC opponents with your own Kung Fu skills, and the graphics are decent but not photorealistic by any stretch of imagination.

[–] ZILtoid1991@lemmy.world 1 points 6 months ago

I get that, but a lot of times, people's main (and seemingly only problem) is that they can't (instantly) soyface over what they imagine "games as art" will be.