this post was submitted on 02 May 2024
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If its a pc game people will just find a way to turn that off and tell everyone else how to do it.
You can turn off stuff that the programmers allow you to through a settings menu (that they wrote), configuration files (that they make their program to read) or fiddling 3rd party stuff that it's using (like your driver settings, external libraries, etc.).
Similarly to how GTA V's (could be GTA Online) extreme loading time was caused by a very inefficient way of loading data. Users couldn't change the algorithm themselves; they could investigate what was going on, but the developers were the only ones being able to actually change it to a recommended version.
Obviously the story is a bit different with an open source code which you can compile for yourself.