this post was submitted on 29 Apr 2024
285 points (96.4% liked)

Godot

5858 readers
21 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] echodot@feddit.uk 0 points 6 months ago (1 children)

It would help a little bit if every single tutorial for Godot wasn't for 2D. I know he mentions it in the video but other than saying some of the principles can be transferred over he doesn't really show any of it, the implication seems to be that it's only good for 2D even if it can do 3D

[โ€“] greybeard@lemmy.one 1 points 6 months ago

As someone who mostly does 3D stuff, I agree. Although he was correct that a lot transfers, I struggle with rotation every single time, and the lack of video content to walk through it is annoying. I've read the Godot manual page on it probably 20 times and I feel like I'm no closer to really understanding it. I trail and error it until it behaves the way I expect.