this post was submitted on 27 Apr 2024
594 points (98.5% liked)

ShittyDarkSouls

1320 readers
1 users here now

Let's start up the meme factory again, FromSluts!

For trashposting and memes about Souls games developed by FromSoft.

Be civil and don't make me write rules here.

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] systemglitch@lemmy.world 31 points 6 months ago (3 children)

I wonder if they program them to appear easier the first time, but still programmed to kill you before they die. I've seen a lot of games being developed where the developers talk about doing shit like this to "enhance" the experience.

One that really stood out to me was health bars in the red when you were still at 40% health.

Everything is deception.

[–] ZombiFrancis@sh.itjust.works 40 points 6 months ago (1 children)

A lot of the dark souls bosses have some cutscenes or intros the first time that position them and the player somewhere different than when you return through the fog wall for round 2.

Since most of the bosses act on your position, just that difference can make round 2 feel way different.

[–] Screamium@lemmy.world 16 points 6 months ago (1 children)

That may play a part but I think it's more so everyone plays more patient and cautiously in the first encounter and that is kind of the style of play that Dark Souls requires. The second time around we get more impatient and aggressive and get punished hard for it.

[–] Lojcs@lemm.ee 8 points 6 months ago

Most fights are easier when you're more aggressive imo, the issue is at first go I just frantically dodge roll from everything that looks like an attack while afterwards I don't thinking I'm out of range while I'm not. There are also the attacks that only trigger if you get close enough or in other specific situations that get you once you think you know the moveset

[–] yokonzo@lemmy.world 16 points 6 months ago

No I don't think so, this is something ive experienced in many games since I was little. My theory is this, you get into a boss battle, you don't know what's happening, you're acting on instinct, then you get to a tricky last part and die.

You load back up, you're still full of adrenaline, you're reeling from what happened. Your lizard brain is fighting with your human brain in a battle of control vs strategy and you're overthinking tactics, which dont mesh well with the beginning part of the fight.

You continue this cycle a few more times until you can finally just do the first part on pure practice and focus the actual strategy on the last part. A few more deaths there to apply it correctly and youve beaten the boss

Well the games do read your controller inputs, so anything is possible i suppose. The small and horrible deception elder ring does for sure is hide a bit of the bosses health bar just a touch beyond where it appears "empty"