this post was submitted on 25 Apr 2024
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[–] ech@lemm.ee 7 points 4 months ago (6 children)

I think Ward is a pretty elegant solution to the problems of shroud and hexproof. The dev complexity it adds could be an issue, but the calibration options it provides are great. I especially dig when non-mana ward is on a permanent (e.g Discard a card, Pay 3 life, etc). I think that has some really interesting possibilities.

[–] lovestha@mtgjudge.social 1 points 4 months ago (5 children)

@ech @MysticKetchup If ward didn't replicate one of the classic worst rules interactions (that is better now the IPG was significantly updated) I'd 100% agree.

[–] Ech@lemmy.world 2 points 4 months ago (1 children)

What interaction is that? I’m unfamiliar.

[–] lovestha@mtgjudge.social 2 points 4 months ago (2 children)

@Ech Frost Titan caused the most infractions at most events it was widely played at untill missing your own beneficial triggers stopped being an infraction.

[–] lovestha@mtgjudge.social 1 points 4 months ago

@Ech (interaction being players and their cards with triggers)

[–] Ech@lemmy.world 1 points 4 months ago

I'll look into that. Thanks!

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