this post was submitted on 16 Apr 2024
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How do you handle design when working a project that doesn’t have explicit design guidelines?

I’ve been working on some personal projects, but I am continually getting held up on design. I hate looking at a blank page, not knowing where to start. I’m not a particularly creative person in art and design and I really struggle to come up with new ideas on my own. I don’t enjoy it.

I’m the kind of person who buy 10 plain black t-shirts and 5 pairs of plain jeans so I never have to think about style.

I’m sure there are a lot of us out there; you can make the thing but, not design it. How do you work that part of the process?

I don’t want my projects to get skipped over because they’re ugly and I don’t want to copy other designs pixel for pixel.

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UX is not primarily about how your project looks like, but about how easy it is for humans to interface with it.

On the other hand, user interfaces that are difficult to read or have misleading layouts can seem ugly.

I can recommend the book “the gamer’s brain” by Celia Hodent. Maybe this blog post of hers can give you a rough idea what the book will cover. Although she focuses on games, the lessons are universal.