this post was submitted on 14 Apr 2024
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[–] exscape@kbin.social 21 points 7 months ago (2 children)

At the International Roguelike Development Conference 2008 held in Berlin, Germany, players and developers established a definition for roguelikes known as the "Berlin Interpretation".

These guys have extremely strict definitions, which mean that most "rougelike" games are in fact roguelites, if you care about what they think.

There are nine "high value" factors that are more or less a requirement:

Random Environment Generation
Permadeath
Turn-Based
Grid-Based
Non-Modal
Complexity
Resource Management
‘Hack-n-Slash’
Exploration and Discovery

Plus six "low value" factors that are less important:

Single Player Character
Monsters are Similar to Players
Tactical Challenge
ASCII Display
Dungeons
Numbers

There is, as you might expect, a fair bit of controversy about that though.

[–] Ephera@lemmy.ml 6 points 7 months ago

Yeah, a big shift in the definition happened with the roguelike hype in the 2010s, spearheaded by The Binding of Isaac, FTL etc.. It wasn't as controversial back in 2008.

[–] Ultraviolet@lemmy.world 4 points 7 months ago

For all but the most stubborn purists, that definition has sort of retreated to the more specific term "traditional roguelike", letting the roguelike/roguelite distinction be about meta progression.