this post was submitted on 10 Apr 2024
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It seems like the FOSS community is continuing to grow, and FOSS apps keep getting better (Immich reallh blew my mind recently), which is a big win 😎 but there are still many apps I use that I would kill for an open source alternative. I am curious what you guys think? Are there any apps you'd love alternatives for?

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[–] Olgratin_Magmatoe@lemmy.world 11 points 7 months ago (6 children)

Fusion360

Tried out FreeCad/Ondsel, and just couldn't get it to cooperate. Trying to do even basic changes would constantly result in errors/crashes. I spent maybe two weeks trying to make a single model. Then I tried making the same model in Fusion360 and was done in an half an hour. Granted, there is a huge difference in experience level here between these pieces of software, but still.

So I think my best bet for now is a jailbroken copy of Fusion360.

[–] michel@friend.ketterle.ch 1 points 7 months ago (5 children)

@Olgratin_Magmatoe
There are currently some changes on the way. They fundamentally solve the Topo-Naming-Problem I propose to try again after the next release.
I don`t know the #Onsel fork. In what way does it differ from #Freecad or Freecad from #realthunder?

@ClearCutCoconut

[–] M4x@chaos.social 0 points 7 months ago (1 children)

@michel @Olgratin_Magmatoe @ClearCutCoconut

1/2
@Olgratin_Magmatoe @ClearCutCoconut I'm very sorry for your bad user experience! What you've described, sounds like some basic user errors which would've been easily solved by sticking to good modeling practices. To be honest, these aren't always easy to follow / learn in the first place. If you're interested, have a look at the wiki: https://wiki.freecad.org/Feature_editing#Advice_for_creating_stable_models

#FreeCAD #fc3d

[–] Olgratin_Magmatoe@lemmy.world 1 points 7 months ago

I’m very sorry for your bad user experience! What you’ve described, sounds like some basic user errors which would’ve been easily solved by sticking to good modeling practices

The most egregious issue I had was in trying to loft between two faces, such that the curve between the faces was a 3D one.

In Fusion360, it's pretty damn simple, you click the first face, ctrl+ click the second, then select the loft option. Then it's pretty much done.

In FreeCad/Ondsel, in trying to look up a tutorial to see how such an operation is normally done, the only tutorial that got me remotely close was this one.

https://www.youtube.com/watch?v=fv53D00KdGQ

Following the tutorial would lead to errors, crashes, and even if it had worked, it is such a painful way to do this operation.

So this isn't simply an issue with bad modeling practices. Maybe it's a terrible tutorial and there is better options out there. But the ease in which it is possible to do this task in Fusion360 should be the gold standard.

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