this post was submitted on 10 Jul 2023
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It seemed to be missing a key ingredient in the level design that the first had.
Yeah, that's part of it for sure. Another part is that exploring felt much more natural in the original. You got a radio signal, went to the coords, and maybe you'd find something you hadn't before. It helps survivability and allows more exploration. Below Zero didn't have that, instead it had me find body parts for an alien, which doesn't do anything till the end game.