this post was submitted on 06 Apr 2024
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[–] altima_neo@lemmy.zip 29 points 7 months ago (9 children)

Thats pretty typical for studios after a launch. They release the game and scale back on staff till they have another game to cook up. Theres usually not much to do after a game release for a lot of the staff till they have a game in the pipeline again.

[–] qwertyqwertyqwerty@lemmy.world 11 points 7 months ago (4 children)

So leadership doesn’t prep for a new project towards the end of the current one? sounds like terrible project management is to blame.

[–] Shadow@lemmy.ca 19 points 7 months ago (3 children)

They don't generally have the funding to have multiple games in the pipeline, so that each resource is busy at all times.

It's a shitty deal for the staff and they should contract more or something instead.

[–] qwertyqwertyqwerty@lemmy.world 3 points 7 months ago

I understand they have different types of staff with different areas of expertise, and they might be dependent on another thing being done first, like models before textures, but laying them off completely and bringing them back or hiring green employees does not seem like an efficient solution.

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