this post was submitted on 06 Apr 2024
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Gaming

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[–] qwertyqwertyqwerty@lemmy.world 11 points 7 months ago (1 children)

So leadership doesn’t prep for a new project towards the end of the current one? sounds like terrible project management is to blame.

[–] Shadow@lemmy.ca 19 points 7 months ago (2 children)

They don't generally have the funding to have multiple games in the pipeline, so that each resource is busy at all times.

It's a shitty deal for the staff and they should contract more or something instead.

[–] qwertyqwertyqwerty@lemmy.world 3 points 7 months ago

I understand they have different types of staff with different areas of expertise, and they might be dependent on another thing being done first, like models before textures, but laying them off completely and bringing them back or hiring green employees does not seem like an efficient solution.

[–] RogueBanana@lemmy.zip 3 points 7 months ago* (last edited 7 months ago) (1 children)

If they can't afford to keep the employees on bench for a month till they start another one then that sounds like terrible management.

[–] Lichtblitz@discuss.tchncs.de 3 points 7 months ago* (last edited 7 months ago)

This would be my gut reaction as well. I've met some game developers privately and got to know them better and after that a career in game development was out of the question for me. It's not even the fault of the game studios, many of which are being lead by idealistic game devs themselves. It's the publishers who only offer contracts that are so tightly knit, that many game studios go bankrupt after release if they can't get another contract quick enough. The whole industry is rotten and no amount of management will save that on the lowest level of the food chain. It felt too me that only idealistic devs with a high frustration tolerance go into game development and that is being exploited to the extreme.