this post was submitted on 03 Apr 2024
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[–] NuXCOM_90Percent@lemmy.zip -1 points 7 months ago* (last edited 7 months ago) (2 children)

First and foremost: Maybe don't rally this around a game where basically everyone's response was "... that was still a thing?" and we were looking at very low (was it outright double digit?) concurrents leading up to it being killed.

That said: I also think this... completely ignores the realities of development and is dangerously close to a "lazy devs" rhetoric? The idea that devs "just" have to make an offline unlocked version before they sunset a game sounds great. Same with building out self-hosting infrastructure and... emulators for MMOs. Okay

(numbers might be slightly off, roll with me) January alone saw about as many layoffs across gaming as we had in all of 2023. The people who work in those studios don't have time to sit down and test out some self hosting infrastructure for the game they put their heart and soul into for the past two years. They are busy frantically calling anyone they know to find leads for a job, updating their linkedin, and ripping copper out of the walls in the hopes of making rent.

We are well past the era where "Well. This was a good run but let's quietly put down this game and get started on the next" is the norm. The reality is that you have smaller studios frantically trying to spin up two or three development pipelines to make sure they always have "a hit". And corporate studios who fully understand that the moment they are "done" with a project they are ripe to be laid off to increase profits for that quarter.

So I can definitely see an Embracer group signing this for the PR. And, having lived similar bullshit in a different industry, I can see them using this as a weapon against the workers. "Hey guys. I know we are all down because of the announcement that all of you are gonna go fuck off and die so that I can get a bigger parachute. But we have a responsibility to our shareholders and customers to finish this one last project. So we are going to pay you an extra two or three weeks to do these tickets. And if you don't accomplish your responsibilities we will fire you with cause and take your severance. So... get the fuck to work, I got a hooker coming at 10. Oh, and we don't need art assets so security will come and escort Johnson out of the building. Go team!"

I dunno. On the surface... this still looks naive. But I like the spirit and do wish more games would be developed with an offline mode (even if I know, as a developer/engineer, that that just means a lot of work for minimal benefit to customers). But this REALLY feels like it is going to be right up there with the other insanity if/when people talk about "gamergate 2.0". Like, I am getting MASSIVE Total Biscuit vibes where he is saying stuff we all are thinking but rapidly becomes a rallying cry for chuds and never does anything to really reject that.

[–] Maven@lemmy.world 13 points 7 months ago (1 children)

I want to point out that the reason The Crew is being pointed out and focused specifically is because it was a large game sold to 12m people and it's a game from France, a country with fantastic consumer protection laws.

It's being focused because it's the game with the best shot of having legal action success NOT because it's the most loved game of all time.

[–] zaph@sh.itjust.works 3 points 7 months ago (1 children)

January alone saw about as many layoffs across gaming as we had in all of 2023.

This is what they should stop doing.

[–] NuXCOM_90Percent@lemmy.zip 1 points 7 months ago

Yup. But discussions of the impact of venture capital/investors largely abandoning gaming and the importance of Week One sales don't line up with "Fucking scammers are stealing our games and you are a traitor if you buy any game before it is 90% off on g2a" talking points.

Wheras "lazy devs don't want to put the effort in to finish their games" is what gets you views and an army of rabid supporters.