this post was submitted on 02 Apr 2024
8 points (100.0% liked)
Worldbuilding
1125 readers
2 users here now
A community for sharing your worlds, exploring others' worlds, and discussing anything relating to the art of worldbuilding.
Related Communities:
Rules:
- Follow Lemmy's Code of Conduct.
- Remain on-topic. Worldbuilding contains many areas of interest, so, when in doubt, explain how your contribution fits within worldbuilding.
- Give context in the comments of your post. This will help your audience engage with your creation and encourage interaction.
- Tag posts as NSFW if they contain images or discussion of extreme violence or explicit sexuality.
- Advertising should not disrupt the community. Self-promotion of projects related to worldbuilding are fine. However, you must be willing to engage with your audience.
- Love each other. There's a human on the other side of your screen, so treat them with respect.
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Grammar checking my properly written-up Wiki entries from notes of my Obsidian vault. Or finding names and acronyms, but I prefer to do that myself if possible.
To get a scale like that, I would just leave it up to extrapolation of the fundamental traits of your world. If my world was scorched, but I only write about a couple cities, you can imagine everything inbetween is a fiery hellscape too.
It's your universe, not AI's nor a professional's. Try to do as much as you can by yourself, if the world your building fits with you as a person, this should be easier than it sounds.
P.S - Proc-gen is not necesserily AI, but an algorithm. A set of rules to follow with given aguments for variation. This is why games such as No Man's Sky, that heavily use proc-gen, end up with repeating landscapes or planets. The algorithm was given similar arguments. AI is far more complex however, closer to how a biological brain determines something.