this post was submitted on 09 Jul 2023
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At first, I agreed with you about the blood vials in Bloodborne, but it's actually a genius mechanic. Here's why you should probably love the design of blood vials:
From a story perspective, it's amazing. You're running around killing all these horrific creatures, healing yourself with blood vials... Made from the same blood that turned all these people into monsters. It adds another level of cosmic/body horror when you realize the only thing saving you is also slowly killing you.
From a balance perspective, it's amazing at slowing you down when you're not good enough to continue just yet. Running out of blood vials and being forced to farm them actually forces you to learn the mechanics of the game. For example, you figure out a pretty good farming route where you get 6 vials before heading back to the bonfire, but you used 5 of the 6 you got. Next time you only use 4 so you can preserve those precious vials, next time 3, etc. You get better at not getting hit and using the mechanics to your advantage. It stalls your progression in the game until you take the time to learn. It's actually game design GENIUS!
Once you get good enough at the game, blood vials start stacking up in your storage and you'll quickly reach the maximum capacity, and the feeling you get seeing the number going up and up when at the start of the game you were struggling to keep the 20 vial max in your inventory is amazing! Some games show you that you're getting better by increasing a number in your character sheet, Bloodborne shows you that you're getting better by rewarding you with the security of knowing you're never going to run out vials again because of your own hard work.
It's also immensely rewarding to see how it wasn't just the levels and stats that made you better, it was your learning. Get good at Bloodborne and then try starting a brand new game, and you'll be amazed at how it's actually quite easy now.