this post was submitted on 25 Mar 2024
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It encourages big publishers to make developers put in game mechanics that are slightly more tedious so you pay to skip. So like mobile games just bot as obviously shitty. I dread when they come after my favourite franchises one after one. It makes the goal not to have a good game but to have a game optimized for spending money, it shifts priorities in a bad direction.
It can, but definitely doesn't in this case. The systems in question in DD2 are identical to the first game. There's nothing in the game at all that encourages you to spend money or alerts you that you can. Frankly I wouldn't have even known these micro transactions existed if there wasn't so much online drama about it.
The rarity of ferrystones is I think a product of their attempt at mtx. I know you can buy them for 10k each and then spam the inn until they replenish, but for a long time that's kind of a lot of money. I'm level 43 and haven't really found a solid way to make money "quickly" that isn't just "do story quests" or "grind out mobs for maybe 500g every 2 mobs."
DD1 did the same thing. If it wasn't design intent, how would both of these games end up with the same system?
The difficulty of getting ferrystones is by design, no different than the previous game. If you fast travel everywhere you're missing out on a lot of the events in the world. They're handy to use in certain situations, but there are other options to get around.