this post was submitted on 22 Mar 2024
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It sucks that micro transactions exist at all, but I've been playing the game and haven't even opened the store at all, and the game seems pretty good. Is there any actual negativity on the actual game play, or is all the negativity sorry about the micro transactions? Because if that's the only drawback, then that's not really that bad.
A lot of players were having crashing on startup or during character creator, so that could account for some valid criticism. But from those who have it running well (according to two of my buddies so totally anecdotal) the gameplay is pretty great.
I had heard PC was having some issues with that, but to be honest, that's nearly every release these days. But I can understand why it might be frustrating.
I like RPG games, however I don't like it when the company has the ability and incentive to bate and switch my game into a worse version after I bought it.
Denuvo forces me to be connected to the internet, which makes playing the game on the move difficult or even impossible. It also allows them to make sure that the most current version is played. MTX means they don't have incentives to fix the game and instead sell you the fixes, or even enshittyfy it, to squeeze out more money.
This gives me the incentive to wait a couple of years, until the game doesn't receive any updates anymore, and then decide if the final product is worth it. And hope that I will get a good experience out of it, before the Denuvo activation servers are shut down.
So you have to wait for a few years, in order to know if the gameplay is (and stays) any good.
My personal complaints (despite enjoying the gameplay):
Input lag. It's negligible compared to other games, but comparing it to DDDA it feels much higher (meh vs "oh wow this is smooth!")
FSR. There is definitely something wrong with the FSR implementation here, because there are minor traces of ghosting that are not present in other games. Rotate your character in the character selection screen, or look at a pillar with water as the backdrop with light rays nearby. That being said, it becomes less obvious during actual gameplay. I do hope that this will be fixed though.