this post was submitted on 07 Jul 2023
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It's not that nobody talks about it, but i think it isn't talked about enough; Control.
Control was cool, but at the same time a massive letdown. Like you run into cool SCP like stories and entities and then when the tiny sidequest is over in 5 minutes that's it, done. Some things you never even find out about later on, just like the writers had a cool idea, put the first few sentences there and then didn't know how to continue.
Felt like constantly getting blue balled, compared to just reading SCP posts.
Agreed. I was so into the game and felt it was building to something massive, but I think it's resolution might be one of the biggest let downs in gaming. Standard gauntlet you've been running all game then it just kind it ends. They really should have tried something off the wall to fit with the tone they built.
IDK much about SCP, so excuse my ignorance, but as someone playing it blind, I actually felt that it was part of giving us the feeling of solving little problems despite being a "Director". Once they're solved you are left thinking, "Well, that's that, moving on...", while you're trying to demystify the main plot of the game.
A lot in the game is based on the SCP Foundation, which is basically supernatural stories written from the view of the foundation (with plenty of redacted material). There's tons of stories, see here: https://scp-wiki.wikidot.com/
Control very much feels like a bunch of SCPs thrown into a game, but with only half of the story behind each one. Just giving you glimpses unfortunately.
Interesting. I'll read them up, thanks for sharing!
Such an amazing game!