this post was submitted on 12 Mar 2024
1155 points (97.8% liked)

Comic Strips

12550 readers
3836 users here now

Comic Strips is a community for those who love comic stories.

The rules are simple:

Web of links

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] captainjaneway@lemmy.world 16 points 8 months ago (2 children)

Super Mario 64 has some weird ones like that. I think you slam yourself into a corner walking backwards or something and that gives you super speed to skip through some levels. There is this whole "quantum Mario" stuff in the game.

[–] atocci@kbin.social 15 points 8 months ago (2 children)

It's hardly a speed run at 13 hours and 50 minutes, but Watch for Rolling Rocks in 0.5 A presses is an absolute classic.

[–] bort@sopuli.xyz 2 points 8 months ago (1 children)

if you don't have the time for the entire video, here is a sub 1 minute summary: https://www.youtube.com/watch?v=2ex_DEhq6C8

[–] brbposting@sh.itjust.works 2 points 8 months ago

Yes it was exactly like that 🪅

[–] Snowpix@lemmy.ca 11 points 8 months ago* (last edited 8 months ago)

What you're describing is the Backwards Long Jump. Due to developer oversight, Mario doesn't have a maximum speed going in reverse. Mario can long jump repeatedly in reverse against stairs and similar collision, causing him to build up a ridiculous amount of speed until he's going so fast that he bypasses the wall collision. He's on one side of the wall on one frame, and on the other side by the next. Since the game only checks his collision every 4 frames, he goes right through.