this post was submitted on 03 Mar 2024
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I was watching the IGN overview on “No Rest For The Wicked” and they say that they abandoned the point-and-click system in favor of WASD because it was not precise enough.

I don’t mind it, either way is fine. However I love the League of Legends type of movement, it’s a factor that makes me still play the game.

(DotA has even better and precise movement mechanics but they are less fun I think)

It’s hard to master yeah, with the unlocked camera and all but I feel like you can be very precise and do exactly what you want: it is very satisfying.

What do you think? Do you know other games that use this point-and-click movement?

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[–] Kolanaki@yiffit.net 0 points 6 months ago* (last edited 6 months ago) (1 children)

Its not precise because it usually is using AI pathfinding to make the dude(s) move from where they were to where you clicked. It often either sucks at getting around things, sucks at getting there fast, or sucks at being exactly where you want because everything about the movement is "fuzzy" and imprecise by design.

However a point and click system such as Ultima Online where you're simply driving the character using the mouse while one of the buttons is clicked works pretty good. Actually more precise than WASD since you can move more than 8 directions.

[–] hector@sh.itjust.works 1 points 6 months ago* (last edited 6 months ago) (1 children)

When I mean master it, I meant learning to play with the clicking to click at the right speed to kite, sidestep spells.

You do not click far away from you an try to get there, you continuously click to get your character where it needs to go.

For exemple in Starcraft, in close range combat you need to master micro to be able to win. Stick to the wall so they can’t circle around you, etc…

[–] Kolanaki@yiffit.net 0 points 6 months ago* (last edited 6 months ago) (1 children)

I don't really think of any of those as precise actions though. Getting your character to stand in a pixel perfect spot is precision, moving your character back a few feet to not get hit by an aoe is more to do with your speed as a player than the precision of the movement. You don't care where you go as long as you're not in the aoe.

Just try getting your guys to stand exactly in a specific spot. Like maybe you're trying to hide them in a bush. Or hell, just get them to go around a building on one side instead of the other. You have to micromanage like a motherfucker because half of them won't go where you want so you need to keep nudging them like herding sheep.

[–] hector@sh.itjust.works 0 points 6 months ago

Did you play a MOBA because you can really get a taste of the versatility of the movement. I promise you, there is a LOT to master here