this post was submitted on 06 Mar 2024
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[–] Rolder@reddthat.com 5 points 8 months ago (1 children)

It’s not the same potential, though. It takes about 4 unsafe shots to strip chargers leg armor for example. Before it was 2 safe shots. That’s over twice as long and twice as much ammo.

[–] all-knight-party@kbin.run -2 points 8 months ago* (last edited 8 months ago) (2 children)

They specify that to retain the damage output you have to target headshots and "other specific weakpoint shots to maintain maximum damage efficiency". That's a bit vague, but it's not quite a full range damage debuff

[–] Rolder@reddthat.com 2 points 8 months ago (1 children)

The leg is the closest thing to a weak point that a charger has, though.

[–] all-knight-party@kbin.run -1 points 8 months ago (1 children)

Their butt is the true unarmored weak spot, I usually main autocannon and circle around and just blast the butt, once it explodes they start bleeding out and change to a slower animation set

[–] Rolder@reddthat.com 3 points 8 months ago (1 children)

It’s not technically a weak spot, doesn’t take weak spot damage. Whereas an exposed leg DOES take weak spot damage

[–] all-knight-party@kbin.run 1 points 8 months ago

Huh, is that info in a sheet somewhere or something? They don't expose that info in-game as far as I know

[–] Lesrid@lemm.ee 1 points 8 months ago

That's what they mean though. Weakspots multiply the damage received. Their only lever without redesigning the way weakspots function is to drop base damage.

The Arc Thrower for example ignores armor but does relatively low damage, however sometimes it will oneshot a beefier enemy when the arc hits a weakspot. Even with the flamethrower it is better to hit the charger's armored leg because that is a weakspot on that enemy.