this post was submitted on 28 Feb 2024
402 points (98.8% liked)

Games

32368 readers
1235 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Today, on February 28, nearly five years after Control’s initial launch, Remedy Entertainment, the team behind the Alan Wake, Quantum Break, and Control series, released an announcement regarding a deal between them and 505 Games, detailing a full transition to Remedy acquiring full rights to the franchise. While Remedy Entertainment previously developed the game with 505 Games having publishing, distribution, and marketing rights over Control, this latest transaction converts this authority to Remedy, giving them full rights over Control, Control 2, and their upcoming multiplayer game currently under the code Condor.

you are viewing a single comment's thread
view the rest of the comments
[–] Milk_Sheikh@lemm.ee 2 points 8 months ago* (last edited 8 months ago) (1 children)

Look how they massacred my boy

As someone who loves the first two Max Paynes, and enjoys the third; the series should be left alone. With the way Max Payne 3 ended, there’s no good way to revive that franchise.

[–] swayevenly@lemm.ee 3 points 8 months ago (1 children)
[–] Milk_Sheikh@lemm.ee 2 points 8 months ago (1 children)

Look at the games Remedy have been making since splitting from Rockstar.

I really enjoyed Control and the Alan Wakes for the plot and narrative decisions. That’s who Remedy have become, story focused with emphasis on world building. MoCap actors, FMV segments, parallel world building via audio logs and journals, etc while keeping the lessons learned from the Max Payne series for the gameplay combat loops.

All the Max Payne games are mechanics centric; tight gunplay and bullet-time combat. They also have decent-to-solid plots, but I didn’t replay MP2 dozens of times because I wanted the Mona-Max arc’s dopamine hit, nor pathfinding through NYC apartment mazes. Nimble combat against formidable and fair AI is the core part of that series.

It wouldn’t be what you want it to be, and that’s okay that it’s in the past. Remedy have worked an EU and are leaning into that instead, and have done well consistently.

[–] swayevenly@lemm.ee 3 points 8 months ago

I play Max Payne (2 is my favorite) for the story, characters and game play. They're all great. I think I disagree with just about everything you've said.