this post was submitted on 26 Feb 2024
266 points (96.5% liked)

Programming

17326 readers
192 users here now

Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!

Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.

Hope you enjoy the instance!

Rules

Rules

  • Follow the programming.dev instance rules
  • Keep content related to programming in some way
  • If you're posting long videos try to add in some form of tldr for those who don't want to watch videos

Wormhole

Follow the wormhole through a path of communities !webdev@programming.dev



founded 1 year ago
MODERATORS
 

On the one side I really like c and c++ because they’re fun and have great performance; they don’t feel like your fighting the language and let me feel sort of creative in the way I do things(compared with something like Rust or Swift).

On the other hand, when weighing one’s feelings against the common good, I guess it’s not really a contest. Plus I suspect a lot of my annoyance with languages like rust stems from not being as familiar with the paradigm. What do you all think?

you are viewing a single comment's thread
view the rest of the comments
[–] MonkderZweite@feddit.ch -1 points 8 months ago* (last edited 8 months ago) (1 children)

It's mind-boggling how hard it is to make basic things work

It's mind-boggling how broken basic things are.

[–] admiralteal@kbin.social 3 points 8 months ago

I have not encountered anything broken, aside from maybe binary app docstring stuff (e.g., automated example testing).

On the contrary, everything seems precise, reliable, and trustworthy. That's the thing to really like about Rust -- you can be pretty much fearless in it. It's just difficult. I die a bit in time any time I have a return type that looks like Box<dyn Fn(&str) -> Result<Vec<String>, CustomError>> or some shit . Honestly, the worst thing about Rust is probably that you have to manually specify heap vs stack when the compiler could easily make those determinations itself 99% of the time based on whether something is sized.