this post was submitted on 20 Feb 2024
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I think if I really wanted to contribute open source have code, I'd look into working on something longer Godot.
The main issue i see with open source gaming is that most games rely at least as much on things like artwork and level design as they do on coding, but the open source ethos isn't very popular with artists and art-adjacent professionals, so fully open source games usually have to make do with very little art, or amateurish art.
If you contribute to an open source engine, you're writing code that will go into real games without needing non-software people to work for free.