this post was submitted on 20 Feb 2024
140 points (94.3% liked)

Games

16723 readers
616 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] narc0tic_bird@lemm.ee 17 points 8 months ago (2 children)

If the code used to cheat runs outside of the machine the game is running on - as in your example - kernel level anti-cheat won't even do anything. What's next then? Allowing the game (we are talking about games, I want to make that very clear) to whitelist/blacklist attached peripherals? "Ah, sorry, you can only play this game with Razer or Corsair mice, because your noname mouse might be injecting inputs from cheat software."

Client-side anti-cheat is like validating payloads on the client side in web apps. It won't stop people who really want to break your game. Stop running shitty software on my computer. Anti-cheat needs to be server side, with (probably "AI" based) pattern recognition. If a cheater is found with some degree of certainty, let a human review the footage. Yes, these human employees cost money, but this is just the cost of running a (competitive) multiplayer game.

Instead, game developers/publishers add a crappy anti-cheat software. It's cheaper, but it's also worse in terms of actually stopping cheating and in terms of security for the computer running the game.

[–] UxyIVrljPeRl@lemmy.world 6 points 8 months ago (1 children)

Sorry to say but there are already peripherals that are blocked by anti cheat. Back when I bought Rust, i learned the hard way that their anti cheat blocks Input from the steam controller.

[–] ampersandrew@kbin.social 3 points 8 months ago

That's insane.

[–] MomoTimeToDie@sh.itjust.works -1 points 8 months ago

The problem is that most cheating is subtle. Sure, theres the idiots who just throw every cheat in the book, but especially at higher levels where people care most about the integrity of the competition, cheating is a lot more subtle and within human limits, such that "I'm just that good" or "I got lucky" would be an entirely valid defense.

If you don't like anti-cheat, don't play games with it.