this post was submitted on 18 Feb 2024
114 points (96.7% liked)

PC Gaming

8581 readers
229 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] BruceTwarzen@kbin.social 5 points 9 months ago (1 children)

Idk, when i got super mario 2 on the nintendo, i never wondered if i'd still play super mario 2 in 6 years.

[–] KoboldCoterie@pawb.social 4 points 9 months ago (1 children)

Super Mario 2 wasn't relying on players making additional purchases for a portion of their revenue, though. They didn't care if you bought it and quit playing it the same day.

[–] SatyrSack@lemmy.one 2 points 9 months ago (1 children)

Are you implying this game has microtransactions or something?

[–] KoboldCoterie@pawb.social 2 points 9 months ago

No, not yet; I'm pointing out that Deep Rock Galactic does, and that continued revenue from them is a (probably) not insignificant part of their revenue from the game (based on the fact that they keep adding more). In order for them to be a valuable source of income, players have to stick around.