this post was submitted on 05 Jul 2023
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The Sega Saturn did a lot worse than the PlayStation outside of Japan, even compared to the Nintendo 64 - only about 2 million Saturns are thought to have been sold in the United States. And over time the disc drives have been failing on them from age. Doesn't help that Sega stopped making Saturns back in early 1998, long before the Nintendo 64 (2002) and original PlayStation (2006) were discontinued.
Combine that with the ever-growing retro gaming hobby/bubble, and now a lot of the working ones are, by this point, in the hands of enthusiasts of the system who don't really intend to sell, or collectors who would want a lot of money for them.
299 and having no games the year it released was what hurt them. Also not having an actual Sonic game. They would rather push out bad VNs.
PlayStation was less of a bitch to develop for, too. Once Sega fucked the US launch, it was over for the Saturn. Nobody was going to try learning to wrangle two CPUs, a 2D background-drawer and a 2D sprite-drawer that had its arm twisted into becoming a 3D quadrangle renderer when the market wasn't there for it.
Really, the only reason anyone collects for the Saturn is that it actually did pretty respectably in Japan on account of being the best 2D machine of the generation and actually having a competent launch strategy over there. Arcade ports, JRPGs and platformers are most of the Saturn's stand-out titles. Ironically, the Nintendo 64 with its "3D-or-bust" attitude didn't do well at all in Japan despite a respectable second place in worldwide performance.