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Is there any way to get ray intersections with meshes that don't have collisions?
(lemmy.blahaj.zone)
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I dont think there is anything wrong with that picture. That makes perfect physical sense to me.
Well yeah physically its sort of right, but for one (though im not sure if this is just a difference of opinion or if its not clear from the picture) imo the streched hole does seem abnormally large. But also if i use any decal more complicated than just this black circle it would seem off. Since the bullet hole texture would be modeled off a "clean" 90 degree impact bullet hole it would look off if streched like that.
Here a simple example that makes it a bit more clear where i put a white x inside the bullet hole.
Decals that make sense for (near) 90 degree impacts would look bad (or at least very different) when stretched like this.
Oh yeah, that makes sense. You can try capping the angle between the collision normal and the incoming ray. But it will always be an approximation. I dont think you should get too hung up on it. People always see malformed decals in games. Or footprints on hard surfaces etc. Its not a big deal.