this post was submitted on 06 Feb 2024
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[–] samus12345@lemmy.world 11 points 9 months ago (3 children)

It's perfectly acceptable that magic exists, but people being able to read is wildly unrealistic.

[–] ThatWeirdGuy1001@lemmy.world 9 points 9 months ago (1 children)

I mean the wizards would more often than not be the ones who could read since they'd need to be able to study the magic texts.

[–] deo@lemmy.dbzer0.com 1 points 9 months ago

yeah, but maybe they're only able to read some arcane dead language.

[–] nexussapphire@lemm.ee 3 points 9 months ago (2 children)

Imagine a mini game where it looks like an ancient language and you half to play a mini game to uncover curtain words.

Once you uncover those words about 40% is missing the next time you see it and each time you see them less and less letters are obscured.

[–] FurtiveFugitive@lemm.ee 4 points 9 months ago (1 children)

Clever typos or oblivious poster?

[–] nexussapphire@lemm.ee 1 points 9 months ago

Boy, I'm bad at typing while walking. Auto complete has failed me again.

[–] Skua@kbin.social 2 points 9 months ago (1 children)

This is basically the entire premise of Heaven's Vault and (I think, but I haven't gotten around to playing it yet) Chants of Sennaar

[–] nexussapphire@lemm.ee 1 points 9 months ago

I'll have to check it out sometime, sounds neat.

[–] mindbleach@sh.itjust.works 1 points 9 months ago

We know how reading works.

Suspension of disbelief is an agreement to change things - but you have to convey that they are changed, or else everyone applies the rules they already know. Healing magic is made-up and can work however you want. Getting stabbed is real. You don't get stabbed and immediately go "guess I'm fine," except through the application of something made-up.

Admittedly, reading is so commonplace now, we assume it's universal. Literacy is the rule we apply by default.

But D&D still specifies which languages your character can speak.