this post was submitted on 31 Jan 2024
753 points (89.3% liked)
Memes
45730 readers
1102 users here now
Rules:
- Be civil and nice.
- Try not to excessively repost, as a rule of thumb, wait at least 2 months to do it if you have to.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The games I have bought in early access:
Early access isn't the problem.
Minecraft.
Dwarf Fortress.
Dwarf Fortress has only gotten better though, and it started great.
Was just gonna say I've put an embarrassing amount of hours into Satisfactory, which is an "early access" game I paid like $20 for. Nothing wrong with it. It's not an abandoned product, but even if it was I'd have a hard time complaining about it.
I have 1000 hours in Satisfactory. And there's a LOT currently wrong with it. Tons of bugs, incomplete mechanics, performance issues, and it got worse in Update 8 not better because of the engine update.
That said, the team is working on it, Coffee Stain will get it ironed out and release a solid v1.0.
Yeah it's alpha software. Even fully developed AAA titles ship with bugs. My point is they haven't decreased my enjoyment of the game at all, and that's a counterpoint to the meme.
Project zomboid
Deep Rock Galactic
Did i hear a Rock and Stone?
Rimworld
the more obscure one: scrap mechanic
it's been in early access since 2016, and axolot is really slow on updates. but when they happen, it often adds a lot of cool shit.
Isn't axolot the studio behind raft (another excellent game that was in early access for years)?
they published it, yes. redbeet developed it.
I'd say the early access of raft was better than the final release even
Same here with 7D2D I have over 1k hours on it and it's still fresh to me.
And there's more than one way to do EA.
KSP 1 started small and free, added more stuff and went purchase but cheap. On the other hand, KSP 2 went straight for full-price AAA game price yet lacked a ton of features and terrible performance (it was clearly rushed out).
I wonder if that has much to do with the original being made by a small startup company named Squad, while the sequel lists Intercept Games as the developer and Pirate Division as the publisher?
Likely, there was some drama with one company poaching devs from the other and the publisher doing a switcheroo.
https://www.bloomberg.com/news/articles/2020-06-03/kerbal-space-program-2-release-disrupted-by-corporate-strife?leadSource=reddit_wall