this post was submitted on 28 Jan 2024
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When I say "RPG material," I mean things like statblocks, classes, etc.

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[โ€“] Khrux@ttrpg.network 4 points 11 months ago (1 children)

If I'm reading your message right, I'd like to mention the infinite ways to flavor the 2014 5e rogue. Firstly the rogue gets no resting based resources so it's effectively always on, secondly despite some flavourful descriptive names like sneak attack and cunning action, it's classic abilities are really just bonus damage, more bonus action mobility and expertise.

This means the rogue is really easy to play as a lot of plain professions. Stick your expertise in medicine and flavour your sneak attack as surgical strikes and you have a surgeon. You can do the same with being a ballet dancer, labourer, merchant, scribe, mechanic, whatever. All you need to do is pick your most relevant expertise.

[โ€“] LoamImprovement@beehaw.org 5 points 11 months ago

Yeah, rogue with a reflavored gladiator background that your GM allows the swap on instrument proficiency for whips makes a shockingly good Indiana Jones type character.