this post was submitted on 23 Jan 2024
15 points (100.0% liked)

Gaming

14 readers
1 users here now

founded 2 years ago
 

In an interview with IGN, Dragon's Dogma 2 director Hideaki Itsuno defends his game's lack of unrestricted fast travel …

you are viewing a single comment's thread
view the rest of the comments
[–] snooggums@kbin.social 1 points 9 months ago

Depends on the reason for traveling. If you are headed down the road to a goal and keep getting sidetracked by random encounters in a way that is distracting you from the thing you want to do then they just make travel tedious.

It all comes down to why am I traveling and why are encounters on the road more engaging than the reason for being on the road in the first place.