this post was submitted on 23 Jan 2024
96 points (94.4% liked)
Gaming
2476 readers
301 users here now
The Lemmy.zip Gaming Community
For news, discussions and memes!
Community Rules
This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:
You can see Lemmy.zip's rules by going to our Code of Conduct.
What to Expect in Our Code of Conduct:
- Respectful Communication: We strive for positive, constructive dialogue and encourage all members to engage with one another in a courteous and understanding manner.
- Inclusivity: Embracing diversity is at the core of our community. We welcome members from all walks of life and expect interactions to be conducted without discrimination.
- Privacy: Your privacy is paramount. Please respect the privacy of others just as you expect yours to be treated. Personal information should never be shared without consent.
- Integrity: We believe in the integrity of speech and action. As such, honesty is expected, and deceptive practices are strictly prohibited.
- Collaboration: Whether you're here to learn, teach, or simply engage in discussion, collaboration is key. Support your fellow members and contribute positively to shared learning and growth.
If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.
founded 1 year ago
MODERATORS
Yeah, but we've had that for decades with fast travel....
Game like FO2 had you "travel" on a map. And you'd randomly get stopped for events.
And random events are his rational for why fast travel is bad.
Fast travel isn't the issue, it's boring games that are the issue. It's be trivial for fast travel to randomly spit you out partway through for an event, then let you continue after.
Kingdom Come does this and I really enjoyed it. At lower levels you are just thrown into an ambush/event but you can get perks that allow you to anticipate the ambush/event and react first. Ambushing the ambushers never gets old..
Yes, travel should come with a cost. Kingdom Come deliverance had a similar concept: you'd get hungry, can get ambushed, or you need to sleep at some point.
The Gothic games introduce fast travel very late in the game, with teleporter stones. Also, they had a very densely packed map, so travelling to some other place did not really took that much time. But I think it is a nice alternative.
I recently started playing outward and it has (practically) no fast travel. It really is refreshing, it keeps you thinking what area is best to go to next and you should keep track of your rations, carry capacity etc
(Also, what game do you refer to with FO2?)
Fallout 2
Right. BG3 does this with long rests too -- cinematic interruptions are a thing :)