this post was submitted on 18 Jan 2024
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[–] Russianranger@lemmy.world 1 points 10 months ago (1 children)

Yeah… I don’t have high hopes for TESVI. After FO76 and Starfield, they’ve got a lot of trust to win back. I expect it to be the following;

  • Slow rise in hype after 2025
  • Sharp rise in hype within year of release
  • Honeymoon phase for first 5 days after release, criticism drowned out by fan boys
  • Collective realization the game is shit with only the most delusional still protecting/coping

That’s basically what happened with Starfield, and unless they prove otherwise, it’s what I expect for TESVI

[–] SatouKazuma@lemmy.world 1 points 10 months ago (1 children)

I've started turning more and more to indie games now, and I've found quite a few games I've loved that way. Deep Rock Galactic, Streets of Rogue, Valheim (before realising it's abandonware)...honestly, good fucking riddance to the consoles who make it impossible to enjoy games by smaller studios.

[–] Russianranger@lemmy.world 3 points 10 months ago (1 children)

Same. Indie games and emulators is what I’ve been putting a lot of my time into. I’ve learned that “AAA” studios are a lot like their alkaline counterparts - basically obsolete.

Valheim I agree. I did get a ton of enjoyment out of it on release, so it’s not really a matter of disappointment in the sense of fun per dollar, just disappointment in the glacial pace of updates. My feeling is that the Devs got their bag, then decided to just coast. It makes me wonder that if it didn’t explode in sales at the start, would they have put more effort into updates or would they have just given up. Guess we’ll never truly know

[–] SatouKazuma@lemmy.world 1 points 10 months ago

I think that's going to be the big one in terms of changing the pattern of early purchases. It will also make it much harder for future indie devs to sell their games, which really fucking sucks.