this post was submitted on 12 Jan 2024
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LGPL requires distributing the license with any code. I imagine unity does that with the core code, but it would be difficult to enforce that for assets distributed in their store, which they would be liable for legally. I imagine this will be resolved, but I no longer use Unity so idfc
Not just license. You also need to link to it as a shared library and allow users to replace it with their own build of the library. Meaning you can't use stuff like DRM and anticheats.
Technically it can be statically linked, but then you would need to provide artifacts (for example, object files for the non-LGPL modules) enabling the end user to "recombine or relink" the program with a modified version of the LGPL code.
Dynamic linking is usually simpler, though. And the DRM issues apply either way.