this post was submitted on 14 Jan 2024
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[–] talizorah@kbin.social 53 points 10 months ago (3 children)

Nintendo has never publicly released the tools required to build games for the N64. The tools that he used during development (specifically the libUltra library that helps programmers talk to the N64 hardware) therefore are not legally his to use, nor does he have legal rights to distribute software built using it.

As such, Valve is stepping up and asking the project to halt because if Nintdo wanted, they could cause legal troubles for the developer and/or Valve. Since the Portal name and assets are in use, Nintendo could go after Valve as well for seemingly "supporting" unauthorized use of their proprietary tools.

[–] Secret300@sh.itjust.works 20 points 10 months ago (1 children)

It's definitely something I can see Nintendo doing. I hate that company so much but I hate that I love a lot of their games. Until they get their stuck out of their ass though I'm going to continue to pirate all their games and help hack all my friends consoles so they get them for free as well

[–] cashews_best_nut@lemmy.world 3 points 10 months ago (1 children)

Wii was the last console I got of there's. I'll only ever use emulated ROMs from now on. I'm happy to wait for emulators.

[–] theangryseal@lemmy.world 3 points 10 months ago (2 children)

Everybody keeps saying they can get TotK working on Steam deck. I get a solid 19fps.

I wish it would work though.

[–] JDubbleu@programming.dev 2 points 10 months ago (1 children)

I get locked 30 on mine with some rare dips. As usual though it'll get better as the emulators get updates. Still haven't even finished BotW.

[–] theangryseal@lemmy.world 1 points 10 months ago

I went ahead and finished BotW so I could play TotK on the deck. Didn’t work haha.

I hope it gets better. I’m gonna buy the game eventually anyway.

[–] DavLemmyHav@lemmy.blahaj.zone 2 points 10 months ago (1 children)

When TOTK released, THE place for performance mods was r/newyuzupiracy. The sub got nuked cause piracy, but now its under r/128bitbay. Check it out for mods and tips on performance settings.

[–] theangryseal@lemmy.world 1 points 10 months ago

Thank you so much.

[–] wreckedcarzz@lemmy.world 2 points 10 months ago (1 children)

Sounds like a reason to distribute it via the high seas instead, if you ask me... no 'support' by anyone but still available

[–] talizorah@kbin.social 4 points 10 months ago (1 children)

Just like AM2R and plenty of other things, once it's out there in the internet, it'll never truly disappear. However, the dev expressed some relief in not having to build more than he already has.

I have high hopes for his next project ^^

[–] theangryseal@lemmy.world 1 points 10 months ago

Me too. He is clearly insanely talented and I’m sure that with the right people and ideas he will make a fucking masterpiece. I really look forward to anything he’s a part of in the future.

AM2R is amazing by the way. I enjoyed all three versions of the game. I’ve played the original once, SR twice, and I’ve played AM2R about 7 times now. I expect that I’ll play it several times in the future.

[–] superduperenigma@lemmy.world 1 points 10 months ago (3 children)

Since the Portal name and assets are in use, Nintendo could go after Valve as well for seemingly "supporting" unauthorized use of their proprietary tools.

Hunt Down The Freeman was released with Valve's full support.

[–] falkerie71@sh.itjust.works 3 points 10 months ago

That wasn't released on Nintendo hardware using Nintendo proprietary development tools.

[–] EarMaster@lemmy.world 2 points 10 months ago

Is Hunt Down The Freeman available for Nintendo consoles?

[–] captain_aggravated@sh.itjust.works 2 points 10 months ago

There wasn't a video game themed Japanese law firm with skin in the game; all technology and intellectual property used in Hunt Down The Freeman was Valve's. Same with Black Mesa.