this post was submitted on 03 Jul 2023
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GameDev
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Good idea! I don’t have experience with this but I’d bet you can call a script from the narrative for more complex flows like you mentioned.
If I bake the complex flow into the game code itself and invoke it from the narrative, I can hopefully get away with not having scripting at all (other than the narrative). Not sure if it makes sense, but I have a feeling that integrating a scripting engine is much harder than integrating a narrative engine...
Of course, I need to be careful not to fall into the trap of using that complex flow all over the place once it's in the game code...
Yeah definitely need to be thoughtful about it but very useful I’d bet