this post was submitted on 11 Jan 2024
6 points (100.0% liked)

Ask Game Masters

881 readers
1 users here now

A place where Game Masters, Dungeon Masters, Storytellers, Narrators, Referees (and etc) can gather and ask questions. Uncertain of where to take the story? Want to spice up your big baddie? Encounters? That player? Ask away!

And if you have questions about becoming a Game Master you are most welcome with those as well!

Rules

founded 1 year ago
MODERATORS
 

Hey there, I'm new to PF2E, but not to GMing. Played PF1, shadowrun, star wars, 40k etc. etc.

I've done a bit of Trouble Under Otari just to get used to the system and give the players a base to work out from.

The big campaign I'm running is Abomination Vaults. I got the module on foundry and have skimmed it and will run it.

I have a barbarian, bard, wizard, gunslinger and NPC rogue for the party.

Any suggestions or tips for what's ahead? As mentioned, I haven't run pathfinder before and I'm leaving it to the players to know their class and feats etc. but it'll be nice to know if anyone else who has run this module says what to look out for. My players are all adults and communicative so no hostile shennenigans are expected.

Edit: Any tips for actually running PF2E appreciated too!

you are viewing a single comment's thread
view the rest of the comments
[–] tired_lemming@sh.itjust.works 1 points 10 months ago

The crampness will just make for interesting tactics I believe given how I have one main front liner and three ranged. It'll make for great chokepoints. I'll keep that in mind.

Glad to hear the difficulty is well tuned. The party isn't fully optimised for combat so I'm compensating by letting them start at a slightly higher level before starting the delve. Hopefully that should balance things out.