this post was submitted on 11 Jan 2024
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Costing the same as the current DualSense controller, it differs in height, width and depth while weighing 80 grams less.

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[–] crusty@lemmy.dbzer0.com 7 points 10 months ago* (last edited 10 months ago) (2 children)

Definitely. We RMA all sorts of brands including Xbox and Nintendo.

The biggest reason there are so many DualSense controllers is probably the PS5s popularity, though it is a little sad that they don't repair them like Nintendo does with their joycons, or use hall effect sensors which would eliminate their biggest issue

[–] tuckerm@supermeter.social 2 points 10 months ago

That makes sense. AFAIK, at least when the consoles launched, the PS5 and Xbox X/S controllers used the exact same parts for the joysticks. Maybe one of them has changed suppliers by now, but originally they both used this: https://tech.alpsalpine.com/e/products/category/muiti-control-device/sub/01/series/rkjxv/

It's a poor design, but they're cheap to make, especially since they are made in massive quantities because every controller is using the same part. My guess is that no one can manufacture hall effect sensors right now at the scale that Sony and Microsoft would need. Plus, Sony and Microsoft have no incentive to fix it, since it makes you buy more controllers, and it's not like they are any worse than their competitor.

If anyone wants a controller with no drift right now, the Gulikit Kingkong controllers have hall effect sensors which won't drift. They're for Switch and (I think) work on PC, too. I don't actually have one, so I can't say for sure.

[–] doublejay1999@lemmy.world -2 points 10 months ago

I mean, it was widely reported within a couple of months of release, and agreed by electronics expert sthat it was a shitty design.

Doubly so if you think it ships with a 600 dollar console with a lifecycle of about 10 years.

It’s not remotely debatable, but Lemmy is increasingly braindead.