this post was submitted on 03 Jul 2023
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The same person who leaked the existence of Metroid Dread assures that a Spanish developer has received the development kit for the successor to Nintendo Switch.

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[–] Shadywack@lemmy.world 8 points 1 year ago (5 children)

Judging from the leaks, it looks like it will be more inline with Steam Deck capability as opposed to a leap forward in computational power.

[–] rDrDr@lemmy.world 35 points 1 year ago (2 children)

The Steam deck is a leap forward in capability IMO.

[–] jiji@kbin.social 8 points 1 year ago

A leap forward from the Switch, yes. I think they were saying the “Switch 2” will not be a leap forward in the general sense of what’s available.

[–] Shadywack@lemmy.world 1 points 1 year ago (2 children)

With a good portion of its capability hamstrung by abstraction layers. That said, Switch 2 doesn't look to be a 4k device when docked.

[–] rDrDr@lemmy.world 8 points 1 year ago (1 children)

I played Hogwarts Legacy on my Steam Deck at 4k upscaled from like 480p or something. I think it was upscaled to 1080p with FSR 2.0 then again to 4k with FSR 1.0. It was like watching a slideshow of impressionist paintings set in the English countryside.

[–] shinjiikarus@mylem.eu 3 points 1 year ago

With anything weaker than 3080 the game looked like a slideshow on every machine at launch. UE4 games tend to be seriously broken on PC the last few months.

Then again: Steamdeck is definitely not a 4K console.

[–] JamesBean@kbin.social 4 points 1 year ago (2 children)

Other than in terms of physical hardware innovations, Nintendo hasn't been anywhere near the cutting edge of computational power since the mid-90s... Or maybe never.

[–] Kichae@kbin.social 5 points 1 year ago

GameCube was the last time they tried to fight on specs, and the system struggled to sell. It'll likely be the last time they ever fight on specs.

[–] Crankpork@kbin.social 0 points 1 year ago (1 children)

Yeah, Nintendo's biggest strength has always been the quality of their first-party (and Monolith) games, but never their graphical fidelity. They focus on good games that are fun to play, and I appreciate that, but they have a hard time drawing in AAA third party devs.

Nintendo 64 had quite remarkable graphical fidelity compared to PS and Saturn. It was the only console at the time that used floating point math for 3D calculations (that’s why Playstation got the wobbly look).

[–] EnderWi99in@kbin.social 2 points 1 year ago (1 children)

Considering the Switch was borderline obsolete when it was released, they are just keeping with tradition. Nintendo doesn't take risks anymore.

[–] phi1997@kbin.social 2 points 1 year ago

Nintendo handhelds have always had weaker specs, just compare the Game Boy to its contemporaries. They usually prioritize battery life, cost, and some sort of gimmick, for lack of a better term

I was just looking at getting a Steam Deck the other day. I love my Switch, but the games I WANT to play aren't on the system(I don't own a PC).