this post was submitted on 09 Jan 2024
34 points (100.0% liked)

PC Gaming

8255 readers
1018 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] RightHandOfIkaros@lemmy.world 6 points 8 months ago* (last edited 8 months ago) (4 children)

limitations on the amount of time that a performance replica can be employed without further payment, and consent.

So games will be removed from shelves later on because the AI voice passed its expiry date and the developers didnt want to or couldnt afford to renew it? The same exact problem we have seen lately with why certain games are no longer available due to music licenses?

[โ€“] bogdugg@lemmy.world 4 points 8 months ago* (last edited 8 months ago)

Well, there's two ways you could interpret that:

  • As you say, 'shelf life', how long they can sell the game with their voice in it
  • Or, 'voice time', as in, contracts are negotiated in total duration of voice lines. Exceeding that number requires renegotiation.

I suspect it's the latter as that is more similar to how voice work is already done, to my understanding.

load more comments (3 replies)