this post was submitted on 08 Jan 2024
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[–] Khrux@ttrpg.network 25 points 11 months ago* (last edited 11 months ago) (3 children)

In my setting I dropped darkvision for dwarves because I wanted to make it scarce, but even the dwarves that don't study light or dancing lights use their many lighting inventions that were developed for underground exploration such as flairs and glow sticks, and gas lighting for their main settlements.

I also gave them all spiderclimb just because I like the way that fucks up how they'd build those settlements as down is only a necessary direction to know when you drop something, even their tankards work at all orientations and are basically sippy cups.

[–] FinalRemix@lemmy.world 19 points 11 months ago

"Aye! I could drink to that!"

*bubbly sipping*

[–] Gaspar@lemmy.dbzer0.com 3 points 11 months ago (1 children)

I absolutely love this change for dwarves. May I borrow it?

[–] Khrux@ttrpg.network 1 points 11 months ago

Oh yeah of course, if it's for personal use, always take everything you like from anywhere, and if it's for professional, I still think it's cool to take ideas.

The only thing is that if this is for 5e, you may wanna drop something from their stats such as dwarven resilience as this trait is reasonably powerful as it's effectively a hands free climbing speed which any marksman type character could cheese. One option is to make it the ability to cast spiderclimb at will, so it still has the limitations of requiring concentration (which is entertaining to imagine a dwarven bar brawl on the ceiling where everyone is knocking eachothers concentration out and falling to the floor, just to run back up) and it wouldn't work in an antimagic field too.

[–] Swedneck@discuss.tchncs.de 2 points 11 months ago

dwarves with flares? by the beard! ROCK AND STONE!