this post was submitted on 02 Jul 2023
260 points (96.4% liked)

Technology

59436 readers
3552 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

Interesting take on comparability vs performance. I gotta imaging capturing user data and sending to a cloud collector is also a big culprit.

you are viewing a single comment's thread
view the rest of the comments
[–] Nugget_in_biscuit@lemmy.ml 8 points 1 year ago (5 children)

Hasn’t this always been the case? Software development is a balance between efficiency of code execution and efficiency of code creation. 20 years ago people had to code directly in assembly to make games like Roller Coaster Tycoon, but today they can use C++ (or even more abstract systems like Unity)

We hit the point where hardware is fast enough for most users about 15 years ago, and ever since we’ve been using faster hardware to allow for lazier code creation (which is good, since it means we get more software per man-hour worked)

[–] sarsaparilyptus@lemmy.fmhy.ml 4 points 1 year ago (1 children)

which is good, since it means we get more software per man-hour worked

In the same way that more slop is good for the hog trough

[–] Korkki@lemmy.world 3 points 1 year ago (1 children)

Human development is the development of labor saving practices (i.e development tools and methods) that liberate humans and labor to do other things. In this case "good software" is bound to that it 's efficient enough to run on the system and do it's job and not slow down the whole system unjustifiably. Why on earth would anybody go full performance optimization autism mode, spending hours grinding down fractions of efficiency out of code, when one couldn't even notice the difference between it and less optimized code running on the target system? One could spend all that time to do something actually productive for the project like a new feature or do something entirely else. Those earlier game and software devs would have killed for hardware that didn't require everything to be custom built and optimized to a T. Not having to optimize everything to to a max doesn't produce "slop", it produces efficiency.

[–] EdgeOfToday@lemm.ee 2 points 1 year ago* (last edited 1 year ago)

I agree with most of what you said, but the problem is not everyone has brand new hardware. And it sucks that people have to buy new computers just because software devs are lazy and their program uses 10x more memory than it should.

I think the end of Moore's law will push more software efficiency since the devs won't be able to count on free hardware gains. As compilers and other dev tools get better, i think the optimizations will become more automated.

load more comments (3 replies)