this post was submitted on 03 Jan 2024
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Patient Gamers

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

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Are there games that you tried but just couldn't get into because they feel outdated? Games that, in theory, you would enjoy, but don't because the controls, graphics, writing, or mechanics just don't feel good anymore. Games that, compared to today, just don't hold up to your standards.

I recently tried playing Heroes of Might and Magic III, and I realized that a lot of the invisible language used through game design from that era, I do not understand. There are many things that the game didn't explain, and I assume they were just understood by players. Not only that, but I imagine there was a lot of crossover between video games and board games back then, so maybe that language was used as well. I ended up downloading a manual and putting it on my second screen and I get it and played it, but it just wasn't for me.

I also dropped Mirror's Edge, but this time it was because of the graphics. It looks and feels great, but the graphics give me a headache. There is way too much bloom, and for some reason, there are some parts that look like the imaginary lens has been covered in Vaseline. This didn't bother me before, but my eyes are not used to it anymore.

There are also games like the first two Tony Hawk Pro Skater games that I can't fully get into because they're missing mechanics from the later games. The levels and controls feel great, but they don't feel complete without those mechanics. It keeps me from enjoying the games as much as the others.

Please share yours!

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[โ€“] Schadrach@lemmy.sdf.org 3 points 10 months ago (1 children)

A lot of the games I go back to from the NES era are often too difficult for me. I find a lot of them to be unfair and I wonder if the difficulty something that was brought over from the arcade games form right before it

For the early NES era, it's literally this - game devs were mostly coming from the arcade sector, and depending on the company the design mentality of trying to get them to spend more quarters died more slowly for some than others. It calms down a bit for later NES titles, especially ones that weren't in common genres for arcade games.

[โ€“] otp@sh.itjust.works 2 points 10 months ago

There's also the fact that a $40 game in 1988 would be over $100 in 2024 money.

Imagine buying a game (for you or your kid) only to beat it in an hour, and there's nothing else to do with the game.

Skilled gamers did rentals because they made sense when games couldn't be nearly as big as they are today.