this post was submitted on 02 Jan 2024
47 points (92.7% liked)

Games

16742 readers
818 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] KoboldCoterie@pawb.social 7 points 10 months ago (1 children)

Curious to see what's going to happen to existing ones with the discontinuation of WMR. :(

[–] Fredy1422@lemmy.ml 6 points 10 months ago (1 children)

Microsoft will release an update in the future that removes the windows mixed reality portal and drivers required. I also own a WMR headset, and really don't want to get the meta quest 3.

[–] wolfshadowheart@leminal.space 2 points 10 months ago

For clarification, remove the drivers as in make the G2 not need them?

Also do you happen to have a link? It's not that I don't believe you, I have a G2 and would like to read the details myself, I was looking into details about this after the announcement but didn't find much.

Basically, I'm hoping that the G2 can become a full SteamVR device. It's a good headset but openXR and more specifically WMR have just absolutely butchered it's reliability. When I first got it I used it at a MixedVR setup with the index Knuckles - works great for the SteamVR runtime. OpenXR doesn't like SteamVR devices, so the knuckles can't be used. No big, stay in SteamVR.

Then WMR pushed the OpenXR runtime as standard - no big deal really and overall a good thing (sans XKCD standards) and since then it's been a pain. Only for Microsoft to kill it 2 years later lol.

I switched back to my index for the downstairs VR space, but it would be nice to be able to use the G2 for a full lifespan.