I honestly don't care if a publisher announces a game several years out. In some cases, such as game franchises, I see it fairly pertinent that they do announce them.
What would be a better trend is the gaming community embracing the practice of foregoing preorders. OR understanding what "buyer beware" means. Never trust a publisher to provide you the game they promise on Day 1. Never.
I don't really see what the big deal with "we plan to make another one" is. They didn't even give it a name, just said they planned to make it.
Starfield might have been unexpected, but the day you knew that was a thing best case for ES6 was 4-ish years later. That's what a Bethesda game takes.
Well I'm sure they announce it early because it's not for us, it's for the investors. But I think there is a downside, announcing it too early with like a CGI trailer puts it in the news and gets it talked about, but gamers develop an "vision" of how the game might be and you end up with a product that will definitely disappoint a lot of people. I'd say cyberpunk was one, due to the announcement time and what they actually showed it was hyped to the moon and back (people talk about games so they just started assuming).
If you look back on it now, people's expectations and ideas of what the game was going to be were very different than what the product ended up being (besides the bugs). I would rather get the game announced with real fucking gameplay.
I remember the original Cyberpunk announcement. It was so epic that I watched it on repeat (I was a teenager at the time). Then as the years went by I totally forgot about it except for the soundtrack, to the point where release date announcement came as a total surprise. And yet somehow I think the game came closer to that trailer than most do, although I played it a year or so after release. The thought was there for sure, and the trailer was a neat piece of media in its own right.
I think people really just need to vet who they get their games from better. There are quite a few publishers/developers I can absolutely rely on to provide a great product on day 1, and saying never to trust them that puts them in the same category as the shitty ones which is wrong.
I think people really just need to vet who they get their games from better.
Oh, I absolutely agree.
...saying never to trust them that puts them in the same category as the shitty ones which is wrong.
I've been playing games long enough to see so many publishers walk back on promises to the gaming community. Activision, Bethesda, Square, Ubisoft, EA, Capcom...and a lot more. I pre-order games as well, yet I know that if I'm disappointed with the studio then that's my fault. I bought the game...caveat emptor.
Never trusting a studio to fulfill their promises good advice to a gamer. Always understand that the relationship between the gamer and a studio is tenuous. It's only worth the studio's most recent release.
I honestly don't care if a publisher announces a game several years out. In some cases, such as game franchises, I see it fairly pertinent that they do announce them.
What would be a better trend is the gaming community embracing the practice of foregoing preorders. OR understanding what "buyer beware" means. Never trust a publisher to provide you the game they promise on Day 1. Never.
I don't really see what the big deal with "we plan to make another one" is. They didn't even give it a name, just said they planned to make it.
Starfield might have been unexpected, but the day you knew that was a thing best case for ES6 was 4-ish years later. That's what a Bethesda game takes.
Well I'm sure they announce it early because it's not for us, it's for the investors. But I think there is a downside, announcing it too early with like a CGI trailer puts it in the news and gets it talked about, but gamers develop an "vision" of how the game might be and you end up with a product that will definitely disappoint a lot of people. I'd say cyberpunk was one, due to the announcement time and what they actually showed it was hyped to the moon and back (people talk about games so they just started assuming).
If you look back on it now, people's expectations and ideas of what the game was going to be were very different than what the product ended up being (besides the bugs). I would rather get the game announced with real fucking gameplay.
I remember the original Cyberpunk announcement. It was so epic that I watched it on repeat (I was a teenager at the time). Then as the years went by I totally forgot about it except for the soundtrack, to the point where release date announcement came as a total surprise. And yet somehow I think the game came closer to that trailer than most do, although I played it a year or so after release. The thought was there for sure, and the trailer was a neat piece of media in its own right.
Gamers will have unrealistic expectations no matter what you do.
If they didn't even have a name yet, anyone having expectations on what the game was was being unreasonable.
I think people really just need to vet who they get their games from better. There are quite a few publishers/developers I can absolutely rely on to provide a great product on day 1, and saying never to trust them that puts them in the same category as the shitty ones which is wrong.
Oh, I absolutely agree.
I've been playing games long enough to see so many publishers walk back on promises to the gaming community. Activision, Bethesda, Square, Ubisoft, EA, Capcom...and a lot more. I pre-order games as well, yet I know that if I'm disappointed with the studio then that's my fault. I bought the game...caveat emptor.
Never trusting a studio to fulfill their promises good advice to a gamer. Always understand that the relationship between the gamer and a studio is tenuous. It's only worth the studio's most recent release.